Understanding data-oriented design for entity component systems - Unity at GDC 2019
Unity’s new ECS features enable huge performance improvements over traditional object-oriented ways of designing game systems, but data-oriented design is a much different way of thinking. Watch to learn how to think in a data-oriented way so you can take advantage of these new features.
Speaker: Elizabeth Baumel (DOTS Software Engineer, Unity Technologies)
Learn more about Data-oriented Technology Stack (DOTS):
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