Over Jump Rally - Hood Camera Gameplay - Unreal Engine 5.4

Over Jump Rally is a Sega Rally tribute, remade entirely in Unreal Engine 5, and we are hoping to become an official remake one day. To help, please wishlist it on Steam! A first game by Alessandro Schiassi Sound Effects by Paul Shelley Opening track: “Silverstream“ Ending track: “Dynamo 44“ Composed by Neo Te Aika: Second track: “The Machine“ Written and performed by Johnny Gioeli (from Crush 40) Composed by Alessandro Del Vecchio This gameplay video shows the final visuals and the brand-new sound effects using Wwise and REV2! The car handling is also final, but I usually don’t drive using the hood camera, so there are some crashes here and there, which I wanted to keep in the video to show the physics (and SFX) in action. The video was recorded in Ultra settings at native 1440p (then upscaled to 4k) on an RTX 4090 and i9-13900k, clocking around 90fps. The performances are quite scalable, especially on lower resolution and using TSR upscale technology. DLSS and FSR will be added. The lighting is all done in Lumen Software and pretty much every mesh is Nanite (except for translucent surfaces). Fun fact: there are 2 Billion polygons in the entire map! Chaos Vehicle is used for the car’s physics. FAQs: 1) Yes, a console port is planned, but only for current-gen consoles (PS5, XBSX/S). 2) No Steam Deck compatibility, as its hardware is not powerful enough. It should work fine on ROG Ally and Legion Go. 3) Yes to wheel support (and FFB); it’s coming! 4) No, I don’t have a date for the upcoming demo release, but you can see it’s in good shape (still missing VFX and game logic, but graphics and handling are 100% done. Some S are still missing). Follow us on various social media:
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