Oliver Trogemann (Bigpoint) - The creative process: sentinels in Shards of War

How Bigpoint created the Sentinels in Shards of War, their new MOBA game, and how it changed over the last months to accommodate new production challenges. Oliver Trogemann. Passionate about Games, User Interfaces, Art & Life, Heading 2D Art at Bigpoint. I went through various positions and responsibilities such as Texture Artist, Concept Artist, UI Artist and Head of Art 2D, which is my current role at Bigpoint Hamburg. I was happy to help Realtime Worlds finish APB as UI Artist in Dundee before j
Back to Top