CRYENGINE Environment Editor Tutorial - Part 4: HDR and Filters
Watch the latest installment in our expansive, in-depth environment editor series, which shows you how to create beautiful worlds with CRYENGINE. Your host is our Learning Manager Brian Dilg.
0:00 - Intro
0:21 - HDR defined
0:29 - Dynamic exposure in human visual perception
1:46 - Link between auto exposure and field of view
3:34 - Gamut and out of gamut tones
3:57 - How HDR and tone mapping work
4:12 - Seeing a game world without HDR
5:40 - Balancing interior and exterior and exterior light levels
6:28 -
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