Testing yet another MetaHuman clothing asset with the new Unreal Engine 5 Chaos Cloth system. I’ve learned a few small tricks for modeling for a proper cloth sim and I’ve gotten a bit better at creating body collisions in the PHAT tool.
I“m pretty happy with the results from this one and the cloth sim adds A LOT to the animation and scene.
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- Jisatsu x qtsal - blue hour
- Provided by Lofi Records
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