Version
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== Code of Conduct ==
- The Code of Conduct has been updated and added to the login screen!
- Clicking the “Hammer“ button at the top of the screen will show the Code of Conduct to the user.
- Logging in with a suspended account will show the Code of Conduct to the user.
*Do better in the future & do not grief.
== Design ==
= Staff of the Master & Master’s Legacy Changes =
Armadon
Snot Storm
- Staff of the Master effect additions (to pre-existing):
*When used, Snot Storm applies to an enemy hero and then bounces to a random hero in a 600 radius twice.
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Balphagore
Hell on Newerth
- Staff of the Master effect changes (to pre-existing):
*Radius decreased from 1000 to 800.
*No longer decreases base ability cooldown.
Balphagore becomes a little too oppressive after obtaining Staff of the Master.
Mitigating the benefits of the radius increase and removing the cooldown reduction removes the overloaded benefits from obtaining Staff of the Master.
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Bombardier
Air Strike!
- Staff of the Master effect changes (to pre-existing):
*Damage type changed from Magic Damage to Superior Magic Damage.
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Electrician
Electric Shield
- Staff of the Master effect changes (to pre-existing):
*Total damage absorbed reduced from to 0.6/ Mana consumed.
Cleansing Shock
- Staff of the Master effect changes (to pre-existing):
*Mana cost increased from 0 to 25.
*Chain count reduced from 1/2/3 to 0/1/2.
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Wretched Hag
Bat Blast
- Staff of the Master effect changes (to pre-existing):
*Damage type changed from Magic to Superior Magic.
*Cooldown increased from 60 seconds to 80 seconds.
For context, Wretched Hag’s Bat Blast (when not boosted by Staff of the Master) has been changed from Superior Magic to Magic.
These changes will be listed further down in the patch notes.
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= Heroes (Balance) =
Armadon
Snot Storm
- Maximum charges increased from 4 to 5.
Spine Burst
- Damage increased from 20/40/60/80 to 25/45/65/85.
Restless
- Passively increases the stacking damage of Spine Burst per charge from 4/8/12 to 10/14/16.
Armadon outputs a decent amount of damage in the early game, but tapers off a little too quickly when mid/late game arrives.
These changes (combined with the Staff of the Master changes to Snot Storm) allow him to keep up in damage for the mid/late game phase.
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Balphagore
Hell on Newerth
- Volatile Minion’s Attack Damage reduced from 25/45/85 - 30/50/90 to a flat 20/40/80.
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Electrician
- Intelligence gain per level decreased from 1.8 to 1.5.
Electric Shield
- Shield Health reduced from Mana spent to 0.6/ Mana spent.
Electrician’s survivability from Electric Shield was too high for a large portion of the game. This change dampens his survivability to a more reasonable power level.
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Fayde
Cull
- Now spawns an uncontrollable illusion of each enemy hero hit for 3.5/4/4.5/5 seconds that deals 10/12/14/16% of the target’s Attack Damage.
*Illusions receive 350% damage.
*Target is Sighted and Revealed for this duration.
Burning Shadows
- Target is now also Revealed while the Shadow Copy is active.
Fayde’s illusion spawning mechanic has proven to be an excellent counterpick in niche situations (e.g., against Magebane).
Having Fayde spawn more illusions through Cull rewards her just a little bit more for its close range requirement, while also helping Fayde scale just a little bit better through the mid/late game.
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Forsaken Archer
Split Fire
- Secondary arrows damage reduced from 25/35/45/55% to 15/25/35/45%.
Piercing Arrows
- Magic Damage per arrow reduced from 85/135/185 to 75/125/175.
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the rest of the patch you find in hon experimental client
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