Silverwing Quick Tip: Random Values (In C4D Octane Shaders)

Safrina3D Plugins site: Hello everyone. Rejoice as I am back with another Quick Tip, tying in with the former Tut about Random Texture Offsets This time I will be going over the different way to generate random values to bring into your Octane Shader that can be helpful for all sort of things including shifting colors, as I demonstrate in this video. P.s. leave a comment if you have any good Idea for a future quicktip / tut. 00:00 Intro 00:48 Introducing the Topic “Random Values“ 01:25 Creating the Leaf Material 05:05 Downloading the “Hue Shifter“ OSL 05:45 Setting up the “Hue Shifter“ OSL 08:05 Using the “Random Color“ Node 09:35 Using the “Mograph Color“ Node 12:45 Using the “Object Color“ OSL 16:25 Using the “Vertex Color“ 19:25 Outro
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