Silverwing Quick Tip: Random Values (In C4D Octane Shaders)
Safrina3D Plugins site:
Hello everyone.
Rejoice as I am back with another Quick Tip, tying in with the former Tut about Random Texture Offsets
This time I will be going over the different way to generate random values to bring into your Octane Shader that can be helpful for all sort of things including shifting colors, as I demonstrate in this video.
P.s. leave a comment if you have any good Idea for a future quicktip / tut.
00:00 Intro
00:48 Introducing the Topic “Random Values“
01:25 Creating the Leaf Material
05:05 Downloading the “Hue Shifter“ OSL
05:45 Setting up the “Hue Shifter“ OSL
08:05 Using the “Random Color“ Node
09:35 Using the “Mograph Color“ Node
12:45 Using the “Object Color“ OSL
16:25 Using the “Vertex Color“
19:25 Outro
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