Foot IK Tutorial in Unreal Engine 5 with Custom Character - Realistic Foot Placement
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Learn Foot IK Setup in Unreal Engine 5 for custom characters! If you want to have a realistic foot placement then adding this feature to your characters will make them step in a more realistic way when they approach surfaces that have a slope.
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Timestamps:
00:00:00 Intro
00:01:46 Brief definition of Inverse Kinematics in Unreal Engine
00:04:37 Creating the project and checking the IK rig setup done by Epic
00:13:27 Importing the character
00:17:14 Adding IK through control rig
00:31:19 Identifying the problem and start retargeting
00:42:37 Retargeting the needed animations and testing them
00:54:38 Retargeting the complete animation blueprint
00:57:55 Fixing the feet z location in control rig
01:04:13 How to add Foot IK to a character that doesn’t have IK bones
01:08:44 Setting up the IK Rig asset of our character
01:20:27 Adding a simple trace to test if our IK rig asset works
01:35:34 Making the IK feet work with our character and polish the collisions
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