This is a work in progress of a simulated 3d hand rig I’m working on in Moho 12. I made it with smart bones, and I’m using morph actions to save different hand poses that I can copy onto the main timeline. I can now use this hand rig on multiple characters, which will save me quite a bit of time. I think this method might be better than using switch layers because you can edit and adjust this in the main timeline without affecting the key poses that you saved.
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6 years ago 00:03:01 68
Moho Simulated 3D Hand Rig
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