As a follow-up to my last video on landscape creation using real-world heightmap data, today we further explore landscape materials by incorporating normal maps, roughness controls for each texture, and paint layers to add more and more realistic detail. Additionally, I discuss foliage for large levels and touch briefly on using water planes. Topics covered: Material graphs, landscape painting, foliage, water planes.
Note: Sorry if I sound a bit flat in this one, I recorded it just after Australia Day and