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Built using Blueprint/UMG and actor components, this dialogue system enables developers to quickly create dialogue content, empowered by a data-driven design with a myriad of inline text formatting tools and configurable interface options.
Branching and non-branching styles of dialogue are supported; which to use is determined at run-time, according to the response options provided by the developer.
With a data-driven design, content creators are free to choose to work in a spreadsheet editor, or directly in UE4’s datatable row editor.
The system can be used for basic text-only dialogue or for more complex conversations with non-linear dialogue; text formatting; inline images; variable text; audio playback; scripted event triggers; and custom interface layouts.