Blender Hardsurface Sculpting : Baking the Normal Map
In this Blender texturing tutorial I show how to bake the normal map for my hard surface sculpting, the stone, to that I sculpted the details in the previous part, to the low poly mesh that we started with.
The low poly mesh I just automatically UV Unwrap (Smart UV project) and then I use Cycles for baking the normals fom the high poly onto this mesh.
To really snap the vertices to the mesh I add a shrinkwrap modifier to the low poly object.
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