X-Particles and C4D: Surface Advection Flags Tutorial. Standard/Physical/Octane/Redshift Render
I’ve had a few enquiries about my “Flag Advection“ post. Basically, I achieved this look using Cinema 4D and X-Particles. I had some spare time, so I thought I would share some knowledge. In this tutorial, I’ll show you some techniques that I used to achieve this look. Also, I will show you how to add geometry and images to your particles, so they will be render-ready for Standard/Physical, Octane and Redshift.
I’m using Insydium Fused, but as long as you have a version of X-Particles that has ExplosiaFX, then you can follow along.
In my final renders of my original Instagram post I used 1million particles, in this tutorial I use 250,000, so if you want a more defined look to your advection, then a higher particle count the better. The higher the particle count the longer your renders will be. And remember to cache your project before rendering.
I’m not going to go through final render settings, but if have any questions don’t be shy to ask.
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