The certified ShotgunCrocodile special. Bullet Hell is a tricky but fun overclock to use as it requires you to play incredibly aggressive to maximize its potential. Playing aggressively was a problem I had as my Gunner playstyle in multiplayer is often passive, staying at the back of the team to safely shoot bugs while going for occasional picks on fire. I had a hard time differentiating between aggressive or suicidal play at times. I often underestimated how long it’d take for AV to activate when the gun was about to overheat, leading to many suicidal jumps. I also overestimated the stun capabilities at times. Yes, the stun is amazing, but it doesn’t prevent you from instantly melting if you jump into 50 slashers and trijaws. I noticed Shellbacks and Younglings being an issue as they tend to destroy you in small, narrow tunnels, which is where you want to be to maximize Bullet Hell. Giving up stun for armor break isn’t worth it though. Overall, this was one of the most fun runs I’ve had.
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