A video showing how to create an 3D AI that detects the presence of a player and finds a path to him, works in Godot version 3.5
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And this is the script I used:
extends KinematicBody
#gravity
var gravity = 15
#idle rotation
var xlocation = rand_range(-360,360)
var zlocation = rand_range(-360,360)
#folowing player
var harass = false
#player escape event
var player_escape = false
#face direction of player
onready var target = get_parent().get_node(“Player“)
var rot_speed =
#map navigation
onready var agent : NavigationAgent = $NavigationAgent
onready var target_location : Node = $“../Player“
var speed = 5
var m
1 view
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