This is the first part of the Godot 4 Hack and Slash video series. In this video I’m gonna show you how I am making a general skill system that the player actively delivers with 3 phases - windup, delivery, and recovery.
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Third Person Controller Series:
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GPUTrail:
Timestamps:
0:00 Intro
0:56 Active Skill
1:21 Animation Tree
1:51 Attack Buffer
2:46 Skills Container
3:11 Windup, Delivery, Recovery
5:26 Active Skill Controller
6:23 Update Player Controllers
7:00 Dash
9:16 Sword Trail VFX
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