ProBuilder: Super-Optimize Your Scene!

This ProBuilder Tutorial will show you how I managed to bring “DM-Warren“ down from 1000-3000 drawcalls, to 3-5 drawcalls. This tutorial applies to all map making in Unity, not just with ProBuilder, and the steps are fairly simple: -Use as few lightmaps as possible (no need to sacrifice quality, see link at bottom) -Take the time to build good occlusion data- huge gains here, too -Use Forward Rendering if possible. This isn’t in the tutorial, because it’s a default setting that almost never gets changed un
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