Godot 3.2: Let’s Build a 2D Platformer!: Part 12 (Coin HUD, Custom Signals & Fixing Double-Collect)

Thanks for watching! In this Godot Game Engine tutorial I cover: - Adding a “Heads Up Display“ (a HUD) to our game that always stays on screen in a game level showing information to the player: In this case, the number of coins collected. - Adding a CanvasLayer node. - How to use Several “Control“-type nodes in Godot, including: Panel, ImageRect, Label - How to use imported fonts to create text on screen - How to manipulate the text of an on-screen label to change its text in-game to the value of a variable (the number of coins) - Using the _ready() function on a node to perform an action when the item loads (assign a variable’s value to the text of a label) - How to create and use custom signals in Godot (so a coin scene instance can send a signal to another object in a level scene). - Fixing the problem in our game where a coin can be collected twice by quickly moving in-and-out-and-back-in to the coin as it’s bouncing upward #godotengine #gamedev
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