TileMap Navigation - Isometric and Hex! (Godot 3.1)
This video shows you how to set up TileMap navigation and avoid the common pitfalls, even when using isometric or hex-shaped tiles!
To learn how to code the movement, see the companion video by GDQuest:
Project files:
GDQuest’s Kickstarter:
Art by Kenney:
Support me on Patreon:
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