I was not planning to add any fatalities to Brutal HeXen at first, but with community contributions, now this is a real feature.
However, the fatalities in Brutal HeXen will work differently than the Brutal Doom’s fatalities. First: the player doesn’t get invulnerable during the animation and can be hurt by enemies. Second: The player doesn’t receives a health bonus for doing it. In future versions, I will add a score system that allows players to level up and gain bonus max health, better weapon acc
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