Consistency in Sprite Design | Motoko Kusanagi Pixel Art
In this video, I talk about maintaining consistent proportion and detailing when creating multiple poses of the same character. To complete this exercise, I make a few sprites of Major Motoko Kusanagi from Ghost in the Shell!
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0:00 Intro
0:06 Sprite Proportions
1:05 Neutral Pose Design
3:30 Using Proportions to Create a New Pose
6:11 Modifying a Sprite to Create a New Pose
7:07 FINAL ARTWORK
7:28 64x64 Display
8:02 VID OVER
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Check out my art here:
Shop:
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64x64 Pixel Display: Divoom Pixoo-64
Software used: Adobe Photoshop (CS6)
Need help picking a pixel art program? Watch this:
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Title sequence theme music by Failpositive:
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