In this project, Artanim integrates a VR module to a “cyclo“ rehabilitation device in order to get patients moving actively or passively into an immersive VR world that would make them forget during the time of care the clinical context (or even forget the pain). For example, a patient could go pedaling on a river at his/her own speed from an hospital bed. The goal is also to gamify the rehabilitation session in order to motivate patients to do physical exercises.