Playing Past Your Mistakes

In the manual for Elder Scrolls 2, Bethesda encouraged players to avoid reloading a save game after making mistakes. So why should gamers follow this advice, and how can designers help them play past their screw ups? Support Game Maker’s Toolkit on Patreon - Sources The Illusion of Intelligence | Bungie Find out more Metal Gear Solid V’s Failure Spectrum | Tom Francis [ZIP] Fault Tolerance - from Intentionality to Improvisation | Clint Hocking Darkest Dungeon: A Design Postmortem | GDC Vault GD Column 17: Water Finds a Crack | Designer Notes Games shown in this episode (in order of appearance) Splinter Cell: Blacklist (Ubisoft Toronto, 2013) Valkyria Ch
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