Atomontage Engine - The Future Is Volumetric, Atom-Based - Unofficial vblog #1 (part 3/3;1st half)

Part 3 demonstrates simple destruction of the volumetric content. The engine was performing mostly in real-time on 1280x720; the notebook (with Intel C2D P7550, nVidia GF GT 130M) failed completely to capture the video from screen at interactive framerates. Therefore the video was shot using a video camera (704x576i deinterlaced and resized to 1024x576p (16:9), so the apparent low framerate does not always match the framerate on the screen). Read more on: Hi-Res screenshots: Dev-blog page: Donations: Please, refer to this particular video if you want to refer to this multi-part video dev-blog. Thanks! Brano
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