Atomontage Engine features an extremely efficient data model. It packs a typical voxel to less than 1 bit in the memory. Future games will require this functionality to actually work on common computers. This video shows a large scene made up of pretty many voxels. It also shows basic effects like volumetric fog and dynamic soft shadows. The volumetric content can be modified in real-time.
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2 years ago 00:03:18 6
Real-time Volumetric Scene Clipping
2 years ago 00:01:45 17
High Resolution Voxel Tank Closeups
2 years ago 00:02:55 11
Soft Voxel Bodies Are Super Easy!
2 years ago 00:03:07 3
Concrete Building Closeups (with motion blur)
2 years ago 00:00:06 5
Surface Materials Short Clip
2 years ago 00:01:12 28
Voxel Surfaces with Materials
4 years ago 00:00:27 16
Teaser of soft-body character deformation in Atomontage microvoxels
4 years ago 00:05:09 14
Destructible Voxel Vehicles
5 years ago 00:01:07 8
Concrete Building Interior (with motion blur)
5 years ago 00:13:49 4
Atomontage Engine - Voxelized Geometry
5 years ago 00:02:36 2
Atomontage Engine (Voxel Engine)
9 years ago 00:05:18 35
Atomontage - Voxel-based Engine - MRGV
11 years ago 00:06:32 40
Atomontage Engine - A Large Game-Like Scene
12 years ago 00:09:01 23
Atomontage Engine - The Future Is Volumetric, Atom-Based - Unofficial vblog #1 (part 3/3;1st half)
13 years ago 00:04:54 10
Atomontage Engine - The Future Is Volumetric, Atom-Based - Unofficial video-blog #1 (part 2 of 3)
13 years ago 00:05:19 22
Atomontage Engine - The Future Is Volumetric, Atom-Based - Unofficial video-blog #1 (part 1 of 3)