FEEL FREE TO TEAR IT TO PIECES WITH YOUR COMMENTS.
Even on the slightest details.
Well, except for transitions, because they have obviously not been worked on at all yet.
→ I’m mostly looking for opinions on the run.
I feel it’s getting where I want, but I’m not sure yet it’s exactly it (and I need to step back cause I’ve been looking at it for too long).
I’m quite happy with the walk, so that will probably say (maybe with minor smoothness improvments).
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The general goal is not to imitate AOD’s Kurtis animations *at all*.
I want to go completely free with these animations, not imitating anything particular.
I want to go a more “realistic“ route, less “game-like“ animations (although the mechanics should remain the same).
Eventually I want to make his climbing animations more parkour-like too, which is something I’ve wanted to do for ages but didn’t know how to incorporate with AOD Lara’s animations (or the style might have clashed, since AOD Lara is more “aesthetic“ than realistic... if I’m making any sense at all)
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Outfit is by Mrshina.
This is running in TombEngine, on an experimental (and outdated) branch, so don’t mind the graphical glitches.
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