Advanced Procedural UV Unwrapping in Blender 3.4: Follow the Yellow Brick Road
This is a Blender 3.4 tutorial for creating a UV map to follow a curved path/road in geometry nodes. The UV map will cause the texture to follow the shape of the supplied curve. This allows for the construction of natural-looking low-poly roads or paths.
This will also work for Blender 3.3. Just substitute the old “Transfer Attribute“ node for the newer “Sample Index“ node.
Add-ons used:
- node wrangler
More detailed video on procedural UV unwrapping:
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Procedurally generated intersecting stone path:
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Texture used: