Phantom limb pain (PLP) treatment based in VR, AR, gaming, and MPR
This video is part of the article:
Ortiz-Catalan et al (2014), Treatment of phantom limb pain (PLP) based on augmented reality and gaming controlled by myoelectric pattern recognition: a case study of a chronic PLP patient, Frontiers in Neuroscience, 8:24. doi:
Published the 25 Feb., 2014 at