Fluffy stylized trees tutorial, using quadmesh-to-billboards shader in Unity
Here’s a tutorial describing the process of using a quadmesh-to-billboards approach for making foliage, and how you set up the content for it to work in your own projects.
This approach offers a streamlined way to make fluffy trees without too much of a complex setup. Once the shader is working, it can easily be applied to any mesh that is unwrapped in a specific way!
I’m using Unity and Amplify Shader for this, but it can be translated to other shader graph applications. Here’s how you set up the graph if you’re using Unity Shader Graph:
Here’s how you set it up in Unreal Engine 4:
If you wish to take a look at the projects I’m working on, I post my progress on my twitter usually:
Thanks for checking it out, and I hope you find this tutorial helpful!
Chapters:
00:00 - Intro
01:31 - Model setup
03:32 - Subdivision approach
06:39 - ZBrush approach
09:15 - Shader preparations
10:27 - Camera-facing shader
24:22
19 views
618
170
9 months ago 00:38:08 1
Let’s make some Foliage! - Game Art Breakdown
1 year ago 00:30:45 1
The 3D Artist’s Guide to Modular Environments - Unreal Engine Environment Breakdown
2 years ago 01:38:14 129
Stylized Fluffy Pines Tutorial
2 years ago 00:13:11 1
Is Blender Hard to Learn?
3 years ago 00:07:57 1
A (Very) Beginner’s Guide to 3D Handpainting
3 years ago 00:09:33 3
Should I learn Unity or Unreal Engine?
3 years ago 00:11:32 1
Beginner’s Guide to Creating Stylized Environments in UE4
3 years ago 00:16:32 1
How I Created a Game Environment in UNREAL ENGINE 5
4 years ago 00:26:01 83
How I made the Hobbit Mansion - 3D Environment Tutorial
4 years ago 00:44:17 19
Fluffy stylized trees tutorial, using quadmesh-to-billboards shader in Unity
5 years ago 00:00:47 4
Fluffy Stylized Foliage - 3D Game Modeling Maya
9 years ago 00:01:16 184
Sweetness at the Bottom of the Pie // title sequence