Exporting Fusion360 Models to Substance Painter (with UVs)

Hey everyone, thanks for watching my video! Some extra information about the tutorial: Don’t take this as a complete tutorial. It’s just a really quick way to get from Fusion360 to Substance Painter. I feel like this is totally fine for creators like me who make still images and maybe some basic motion design. For gaming, this wouldnt be a good way. Also this is super basic regarding UVs, but there are tons of tutorials elaborating on that. My goal was to provide you with a good base to work on. So have fun exploring these programs! Software used in order: - Autodesk Fusion360 - MomentOfInspiration - Unfold3D VS - Substance Painter A few alternatives I’m looking into are: - Doing a full retopo of the Fusion model in Maya and using the MoiD OBJ or the STL out of Fusion as a high poly mesh to bake onto the retopo model from another software. (This might be a bit of an awkward workflow and I might switch to modeling in Maya or someth
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