Exporting Fusion360 Models to Substance Painter (with UVs)
Hey everyone, thanks for watching my video!
Some extra information about the tutorial:
Don’t take this as a complete tutorial. It’s just a really quick way to get from Fusion360 to Substance Painter.
I feel like this is totally fine for creators like me who make still images and maybe some basic motion design.
For gaming, this wouldnt be a good way.
Also this is super basic regarding UVs, but there are tons of tutorials elaborating on that. My goal was to provide you with a good base to work on.
So have fun exploring these programs!
Software used in order:
- Autodesk Fusion360
- MomentOfInspiration
- Unfold3D VS
- Substance Painter
A few alternatives I’m looking into are:
- Doing a full retopo of the Fusion model in Maya and using the MoiD OBJ or the STL out of Fusion as a high poly mesh to bake onto the retopo model from another software.
(This might be a bit of an awkward workflow and I might switch to modeling in Maya or someth
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