Huh, i did something again?
By first launching a real game and creating a savestate in RTC’s Glitch Harvester at the right time, marvelous corruptions can be made without any restarts, making the iteration process less tedious than ever. And that Vector Engine is a massive timesaver. Of course, we can only target the EERAM adress space, so the possibilities are a tad smaller. Guess i have to fiddle around with the value list syntax in the near future?