Join us on this PCG adventure and learn how to create unique and interesting experiences with procedural generation!
We’ll discuss the key differences between procedural and random generation, and how to use randomness to your advantage. We’ll also demonstrate how to use a parametric approach to generate a procedural room for a fantasy dungeon, and show you how to render it using the “DrawMeshInstanced“ API.
Above all, this video aims to intrigue you and to show how you can think and design procedural content.
Also, please note that for demonstration purposes, some error checking and optimization steps have been omitted from the code shown in the video.
Useful resources:
Practical Procedural Generation for Everyone -
Kate Compton - Let It Grow: Practical Procedural Generation From The Ground Up [PROCJAM 2015] -
Procedural Building Generation with Gramma
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