Substance Designer Fundamentals - Creating a Wooden Floor Material | Height [Part 1] [GER]
This basic tutorial was created in cooperation with the Fresenius University of Applied Sciences as part of an introductory course in procedural content creation for video games.
The course comprises three video series. This one is about the creation of procedural wooden floor material in Substance Designer. You learn how to create adjustable shapes and generate every needed map from them.
The tutorial is recorded in German.
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Substance Designer Fundamentals - Creating a Wooden Floor Material | Height [Part 1] [GER]
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