Greedy meshing for complex voxel data

EDIT: The source code for the meshing algorithm is right here: This is a short video showing the greedy meshing system implemented in a voxel engine I’ve been working on, which greatly reduces the vertex count by merging adjacent voxel faces, while keeping track of all of the attributes of voxels, voxel faces, and voxel vertices which make them candidates for merging.
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