LookdevX in Maya Part 6 - Creating Custom Materials
In this “How I Made It in Maya“ video, Arvid Schneider (@arvidurs) demonstrates how look development artists can easily create custom, sophisticated materials by adding more functionality to material containers in the LookdevX Graph Editor.
- Getting started with LookdevX:
- What’s new in LookdevX:
- Try Maya for free for 30 days:
LookdevX is Autodesk’s agnostic material authoring plugin that currently supports the OpenUSD (Universal Scene Description) data model natively in Maya.
If you have yet to download the assets from Part 1, find them here to follow along:
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