Hitscan Weapons - Making an FPS Manager in Godot 4 P3

This week in Making an FPS Manager in Godot 4 we’re looking at creating Hitscan weapons using PhysicRayQueryParameter3d to access the direct space state to ray cast from the camera to our target. Support the Channel: Join The Discord: My Latest Course: Get the FPS Template Here: --------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------- Please like and Subscribe! It’s truly appreciated #GameDevelopment #GameJam #Godot Links to my Socials Instagram: Twitter: : Website:
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