Shader Graph Custom Nodes on Unity3d

Forum: 13 Nodes: - SSS Color (subsurface scattering), - SSS gradient, - Parallax mapping, - Parallax Mapping iterrations, - Parallax Occlusion Mapping, - PerturbedNormals (World normal with NormalMap), - CreateNormalChannel (for individual texture channels), - CreateNormalFloat (allows to use procedural noises and stuff to create normals), - IfNode, - LightDirection, - ProceduralRock (procedural noise), - Range (procedural shape), - TilingShape (for convenient tiling shapes), 1 SSS node for Amplify shader editor.
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