In this post-processing shader video for Unreal and Unity, I show how to create a radial blur effect with the blur streaking out away from the center of the screen.
Here are the gaussian weights I used on the samples:
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And here’s the calculator I used to create the weights:
@s4l4x/efficient-gaussian-blur-with-linear-sampling
Here’s last week’s video showing how to make the rain drips on the lens:
Here’s the playlist of all of the post-process videos:
Here’s the playlist of all the videos:
Shader Book Recommendations
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Theme Music
Peace in the Circuitry - Glitch Hop
Background Music
Speo - The Little Things
#UnrealEngine #shadergraph #Unity
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