Game Asset Vintage Scales | Autodesk3dsMax/SubstancePainter
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Aravise
Red
Hector Cuevas
Saleh
Oppressor
Ninja_Meowster
Aldeir Silva
Lee Todd
Dragoslav Vugdelija
Abril sepulveda
Han li
Luke Wittig
Jeyamir
Matt P
Willie Woodward
In this video I’ll show you the complete workflow on how to model, unwrap, a Vintage Scales in Autodesk 3dsMax and then texturing it in Substance Painter. We’ll begin by modeling our model, then we’ll make the high poly version and unwrap the model in 3dsMax. After that, we’ll bake the high and lowpoly versions and texture in Substance Painter.
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