Induction Blade (Part 2/2): How to Add Materials to Your Sword in Blender and Substance Painter
In Part 2 of our Blender tutorial on modeling an Induction Blade, we’ll take your sword to the next level by focusing on the materials and rendering process. Learn how to create realistic metal textures and lighting effects that will make your sword look like it belongs in a game or movie. We’ll show you step-by-step how to unwrap the model, apply textures, adjust lighting, and render your sword in a way that will make it stand out. Don’t forget to check out Part 1 of this tutorial where we covered the basics of modeling the sword’s blade, core, and handle.
Part 1/2:
Induction Blade Reference:
Fernando Correa Portfolio:
Download UV Packer add-on:
Download Blender:
Substance Painter:
Chapters:
00:00:00 Intro
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Induction Blade (Part 2/2): How to Add Materials to Your Sword in Blender and Substance Painter