Volumetric Blackhole Showcase [UNITY GAME DEVELOPMENT]
I made a real-time volumetric blackhole to be used for REDO’s main menu background.
I decided to exclude most of the coding to make the video a bit easier to understand.
However please feel free to contact me if you are interested in the source code.
The blackhole is rendered with custom ray marching inside the HLSL fragment/pixel shader. Gravitational Lensing effect is applied through manipulation of the ray direction every iteration step. A combination of multiple Signed Distance Fields is used to determine whether the ray is traveling inside the Accretion Disk. If so, light is sampled and accumulated to produce a realistic volumetric effect. For maximum quality, the space background/skybox is also sampled and layered when the ray successfully finishes its march and escapes the gravitational pull of the blackhole.
You can download the visualization here:
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REDO’s entire YouTube playlist:
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There will be more videos about REDO as the development progress proceeds. If you would like to get notification about any update or progress, please consider to subscribe.
Music: SergePavkinMusic - Universe
Music Link:
Music: SergePavkinMusic - Infinite
Music Link:
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