Glass/Water Refractive Shader in Unity using Shader Graph (Camera Texture Method)

This is a tutorial on creating a refractive shader by using the color scene node which gets the camera texture, this method is good for things like rivers because you don’t need to put lots of reflection probes for it to work. Buy my LWRP Material Pack to support me! #!/content/136692 You can also support me by getting the Vector Field Maker Pro: You can find the Vector Field Maker Lite here as well: https://assetstore
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