Glass/Water Refractive Shader in Unity using Shader Graph (Camera Texture Method)
This is a tutorial on creating a refractive shader by using the color scene node which gets the camera texture, this method is good for things like rivers because you don’t need to put lots of reflection probes for it to work.
Buy my LWRP Material Pack to support me!
#!/content/136692
You can also support me by getting the Vector Field Maker Pro:
You can find the Vector Field Maker Lite here as well:
https://assetstore
9 views
167
32
8 months ago 00:11:17 3
Drugs | Off The Air | adult swim
9 months ago 00:45:48 9
Houdini is HIP - Part 17: Sparkling Water Project 3
1 year ago 00:00:30 1
Unbelievable FULL- CIRCLE 360-degree rainbow
1 year ago 00:11:10 1
My Old Experiments and Devices
2 years ago 00:00:56 1
Niagara waterglass
2 years ago 00:11:54 1
Single Layer Water | 5-Minute Materials [UE4/UE5]
2 years ago 00:03:24 2
FALLSTAR “Insight“
2 years ago 00:04:24 1
How do glasses help us see? - Andrew Bastawrous and Clare Gilbert
2 years ago 00:07:39 2
Preview | Watercolor Quick & Easy with Joyce Faulknor: Crystal and Glass
3 years ago 00:05:30 13
A glass of water in watercolor
3 years ago 00:01:00 3
Light Refraction - Water Make Picture Reverse
5 years ago 00:01:39 2
Amazing Water Trick - Amazing Science Tricks Using Liquid
5 years ago 00:00:45 18
Disappearing coin - kids science experiment
5 years ago 00:08:48 9
Glass/Water Refractive Shader in Unity using Shader Graph (Camera Texture Method)
6 years ago 00:02:15 5
5615 Stone Island SS’012_Liquid Reflective Jacket
9 years ago 00:07:30 1
{Vray for Rhino} Caustics and Dispersion
14 years ago 00:03:54 13
Beautiful Film of Scuba Diving in a Newly Flooded Meadow.