Adding Juice with Shader Graph in Unity 2019! (Tutorial)

In this video we will look at creating an interactive shader effects which allows us to both shake and dissolve a mesh. We’ll also review some best practices for authoring shaders using sub-graphs on Universal Render Pipeline in Unity 2019.2. Download the source and follow along here: For an in depth look at this subject, check out Ciro Continisio’s talks from Unite Copenhagen 2019: What’s new in Shader Graph - Unite Copenhagen
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