In this session, Julien Didisheim will explain how you can optimize your UEFN projects using the different tools available in order to ship your experiences smoothly across different platforms.
We’ll explore the Nike Airphoria experience; this project was a real optimization challenge, and it’s a great example for explaining how to create large environments within UEFN.
We’ll cover:
- Project size (cooked data / global project size)
- Keeping your project size down while not sacrificing visual quality
- Fortnite assets vs. custom assets, and when to use them
- When to use tileable materials or unique textures
- Preparing meshes and textures for an efficient asset
- Understanding the tools in UEFN to optimize your content both in terms of the project size and for the Spatial Thermometer
- Understanding the Spatial Thermometer and how to work with it
- How to create large environments within the limitations of the Spatial Thermometer using World Partition
- Setting up your project to maintain good performance and best practices
- How to create appropriate LODs and lighting setup to ship on all consoles while maintaining good performance
We’re excited to bring you sessions from Unreal Fest 2023, available to watch on demand:
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