This is a never before seen test level containing a selection of AI behaviours from Crash Twinsanity. It was made after the game was released as part of a pitch to the publisher to try and get a sequel signed.
Here we can see a behaviour that was never in the game. The native tribespeople would go out into the world and hunt mushrooms and carry them back to their hunts. I made this behaviour early in the development of Twinsanity to test our excellent AI system. The animation of the Tribesman searching for mushrooms through his binoculars was reused in the final game when they were hunting for the player.
The only reason I still have this video is because I was given it by our AI coder on a CD as a leaving present when I left the TT Oxford studio!
Discover more red-hot insider information about Crash Twinsanity straight from the horse’s mouth: