A small physics-only crop from our upcoming game project, demonstrating the high-performance C workflow of Apparatus. Cache-local Traits and inline-allocated Subject collections are utilized for the highest performance possible. All of the business logic is written from scratch no PhysX/Chaos used.
13 views
17
3
8 months ago 00:05:12 1
1987 Ferrari Testarossa Gateway Classic Cars of Ft. Lauderdale #1093
9 months ago 00:00:00 1
Big Bear Bald Eagle Live Nest - Cam 1
10 months ago 00:06:12 10
DIR EN GREY - JEALOUS TOUR23 PHALARIS KBSホール-「a knot」LIMITED 25TH ANNIVERSARY LIVE-
11 months ago 00:02:06 1
Hindagala Retreat in Kandy, Sri Lanka: Breathtaking, spectacular mountain views! #hindagalaretreat
11 months ago 00:04:47 1
SLOVAKIA SILVER 10 - 50 KORUN 1944 - 5 th Anniversary of Independence - Jozef Gašpar Tiso
11 months ago 00:33:51 1
Seoul, South Korea - 4K UHD Drone Video
1 year ago 00:22:27 1
Current CPUs are Overheating? The Honest Opinion of an Intel Engineer
1 year ago 00:15:11 1
Tim Ballard Hits Back at ’Sound of Freedom’ Critics: ’Kids Are Under Attack’