Today we’re looking at a couple of very simple ways to procedurally change the texture of your Landscape based on the slope of the terrain! These 2 slope masks are quite inexpensive and have very different looks. Everyone has their own way to do this and I haven’t seen these specific methods covered in other tutorials. We also learn how to exclude grass from spawning on the generated cliff layer.
I hope you enjoy!
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Computer Specs:
Ryzen 3900x 12-core CPU
MSI Geforce RTX 2080 Super
64GB Corsair RAM
One of those fancy nvme m.2 SSD’s
Programs of choice:
Unreal Engine 4 - (Game Dev)
Blender 2.8 - (Animation and Modelling)
OBS - (Video/screen capture)
Davinci Resolve - (Video editing)
Adobe Photoshop - (Graphics and Texturi
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Unreal Engine 5 Учебное пособие для начинающих - Стартовый курс UE5 2022 // машинный перевод Яндекса