Dive into the captivating world of three-dimensional trail effects using Godot’s dynamic Particle System.
Whether you’re a seasoned game developer or a curious beginner, this tutorial will guide you step-by-step through the process of creating mesmerizing trails that add depth and flair to your games.
We will use the Godot’s particle system, and a special plugin to achieve this effect. Also i will show you some Tips about how to use it in many cases like slashes or magic spells.
Plugin (GPUTrail by celyk):
Textures:
Correction:
8:11 CORRECTION: Set the Lenght to 1 (NOT 0)
9:08 IF IT LOOKS A BIT CHUNKY TURN “CLIP OVERLAPS“ OFF.
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GODOT TRAILS:
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00:00 Intro
01:10 Installing GPUTrail
02:01 GPUTrail Setup
04:30 Sword Slash
09:20 Glowing Aura Effect
13:10 Magic Spell Trail
17:49 Magic Spell extra details
20:00 End result
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My Twitter:
My Reddit:
My Patreon:
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CREDITS [FREE MODELS USED] :
“Stylized Sword“ () by lalapupsen
is licensed under Creative Commons Attribution ().
“Mage Police“ () by Mitcha
is licensed under Creative Commons Attribution ().
“Cyborg Oni/鬼械姫“ () by Kai Xiang
is licensed under Creative Commons Attribution ().
“Himito“ () by Fina-Nz21
is licensed under Creative Commons Attribution ().
“Lowpoly Stylized Scimitar“ () by Krystian Zem
is licensed under Creative Commons Attribution ().
“Textures Pavement 05“ () by CC0 Textures.
“Sci-fi floor Texture“ () by João Paulo.
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BGM:
Galshi Revolution - Shot
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#godot #trails #godotengine #gamedev #godot4 #vfx
#visualeffects #3dtrail #tutorial #indiedev
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