Diving deeper into the Inkscape to Blender workflow, where we use Trace Bitmap to separate each color channel into a multi-layered SVG file. Main video here:
Software used:
Tiger image:
ChatGPT Prompt:
“Hey! Can you write a Blender script that will offset each object in the outliner by a value of 0.1 on the Z axis, based on their order of appearance?
So the first object will move 0.1 on the z axis, the second will move 0.2, the third will move by 0.3 and so on.“
Code from ChatGPT below:
import bpy
# Get the selected objects in the outliner
selected_objects =
# Initialize the z_offset
z_offset = 0.1
# Iterate through the selected objects
for obj in selected_objects:
# Check if the object is visible in the outliner
if ():
# Translate the object on the Z-axis
= z_offset
# Increment the z_offset for the next object
z_offset = 0.1
17 views
15
3
1 year ago 00:09:59 17
Multi-layered SVG Workflow (Inkscape + Blender)
1 year ago 00:01:08 1
Devil skull - multi layered 3D
2 years ago 00:00:00 1
Back from Annecy! - LIVE #196
4 years ago 00:03:36 7
Multi-layered ornament with 3D effect by scroll saw