CGC Classic: Creating a Stylized Dragon Pt.1 (Blender 2.6)
In this first part, I talk about the style I’m wanting to achieve, and show you a few examples of what I’m going for. I then go on to begin the model, starting with the default cube and using regular modeling techniques combined with heavy use of the multiple sculpt tools to get the stylized look that we’re going for.
For those wanting to follow along, you can grab Blender here:
You can find this Project’s Source Files here:
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